

With the arrival of an old friend, Will has to try to stop Sir Keren and rescue the imprisoned Alyss.
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In this desolate northern fief, Will tries to gather the fighting men he needs to overcome Sir Keren and his band of criminals.Īcross the border, fierce Scotti warriors are waiting for the signal that Castle Macindaw is in friendly hands to launch a full scale invasion of Araluen.

Soon, Will and his old friend Alyss are thrown into a terrifying new adventure, investigating the truth behind rumors of sorcery in a remote northern fief.Īs he stands in Grimsdell Forest, hearing eerie voices and seeing the horrific figure of the Night Warrior looming in the fog, Will asks himself if sorcery really exists or if there is some other explanation. He soon learns that even sleepy little island fiefs have problems enough to keep Will on his toes. (Known as The Sorcerer of the North in the USįive years have passed since the Skandians and the Araluans made their treaty, and Will has finally become a Ranger, with his own fief to look after. The Skandians have no chance, unless they accept the help of their sworn enemies from Araluen. Will is overjoyed to be reunited with his mentor and his best friend, and together they rescue Evanlyn however, the occasion is not as happy as it could have been as Halt realizes that the Temujai they discovered are only the scouts for a massive invasion force. On the way to find Will, Halt and Horace have also been tracking the small party of Temujai, a fierce, nomadic tribe of horse warriors from the east. But he's not the only one on their trail. Just as spring approaches and Will and Evanlyn can finally escape Skandia, Evanlyn is carried off by mysterious horsemen. (Known as The Battle for Skandia in the U.S.)

Horace knows a thing or two about combat, though, and he soon begins to attract the attention of knights and warlords for miles around with his uncanny skill.īut will they be in time to rescue Will from a life of slavery? On their way, they are constantly challenged by freelance knights - otherwise known as thieving thugs. Expelled from the Rangers, Halt is joined by Horace as he travels through Gallica towards Skandia. Halt has sworn to rescue Will, and he will do anything to keep his promise - even defy his King. Will and Evanlyn are bound for Skandia as the captives of the fearsome Skandian wolfship captain, Erak. Can the three stop Morgarath's plan from taking place? When the three of them follow the Wargals they discover that a bridge is in the process of being built across The Fissure. On their way they come across Evanlyn, who claims to be a maid to an Araluen lady. Gilan goes to warn the King, and Will and Horace begin to follow a straggling Wargal force. If that were true, and the King wasn't warned, the country would be destroyed. Will and Horace wonder if all the villagers have been slain or captured, but Gilan thinks that the evil Lord Morgarath finally devised a plan to cross the mountain pass. They discover that all the villagers are gone.

On a special mission for the Rangers, Will, his friend Horace, an apprentice knight, and the Ranger Gilan travel to a neighboring country, Celtica. With the new skills that Halt teaches him, Will has the skills crucial for a Ranger. Their job is to provide law, order, and intelligence to the king. The people of Araluen believe the Rangers are wizards gifted with invisibility, but they were actually just trained at moving silently. Halt wanted him to become one of the Rangers, a mysterious group feared by the castlefolk. However, Will is soon shocked with the knowledge that another of the craftmasters, Halt the Ranger, had accepted him. He is therefore devastated when he is rejected. He lives in Castle Redmont and longs to join the Battleschool and become a knight, an occupation he believes his father had. Will is a 15-year-old orphan without a last name.
